PCG Procedural World Generation | Unreal Engine 5.7

This project showcases a procedural world generation workflow developed in Unreal Engine 5.7 for creating large-scale, realistic natural environments.

The entire scene is built using Procedural Content Generation (PCG), enabling forests, vegetation, rocks, and natural biome transitions to be generated automatically while remaining flexible, scalable, and optimized for expansive open worlds.

The workflow is designed to minimize manual placement, accelerate production, and maintain a consistent level of visual quality across diverse landscapes.

Technologies Used
Unreal Engine 5.7
Our Procedural Content Generation (PCG) method
Our custom Auto-Landscape Material
Landscape Grass System
Nanite
HISM / ISM
World Partition
Water System with Shallow Water Simulation
Ultra Dynamic Sky for dynamic lighting, weather, and time-of-day control
High-quality assets from FAB Marketplace

This project demonstrates an efficient environment creation pipeline that combines procedural tools with Unreal Engine's latest rendering technologies to produce visually rich and performant worlds.

🎵 Music generated with Suno AI.